2014年4月12日 星期六

An Intimate Bond (Research Paper)


Introduction

Today, an infinite array of products and built environments surround us, attract our attention, alter our lifestyles, and influence our choices. “We live our days surrounded by a landscape of objects”, and we are intimately related to everything we have (Yelavich, 19). The great furniture designer Charles Eames once said, “Eventually everything connects – people, ideas, objects…the quality of the connections is the key to quality per se” (Eames). The connection between people, and what surrounds them are the key ingredients and creations which will make the world better. According to the book Design for Life, “[the] impulse to design varies according to needs and wishes, time and place, cultural and social conventions, materials and technology. As an active process involving inquiry, ingenuity, and inspiration, design can change and dramatically enhance the quality of life”(Yelavich, 7). Designers are the contributors behind the stage of life. With a variety of technologies and resources, they are able to devise products which will connect people more closely.

Design & Designer
What is design?

“What is design?” is the question that many people, especially designers, have asked themselves. The origin of the word design was from the Latin word designare. It is a verb meaning to mark out, to choose, to appoint, and to designate. Ever since this word appeared, there has been a semantic shift in its meaning. “Every word with a long history is redefined over time, reflecting anything from the prevailing attitudes of particular eras and commercial opportunism to unexpected catastrophes, but few words have ended p being as ambiguous as ‘design’” (Rawsthorn, 16). Everyone has his own interpretation of the word. There are definitions from different aspects such as functionality, aesthetics, business, and communication. Many people believe that to design is to solve problems, improve lives, and make life more convenient, while others assume that design is only a tricky strategy to encourage customers to purchase. Some may also agree that, “[design] is the planned arrangement of elements to form a visual pattern. Depending on the field, these ‘elements’ will vary – all the way from painted symbols to written words to windows or furniture” (Lauer, 2). Industrial Designer Dieter Rams has his ten principles of “Good Design”. He claims that good design is innovative, aesthetic, unobtrusive, honest, long-lasting, thorough, environmentally friendly, with as little design as possible (concentrating on the essential aspects), while making a product more useful and understandable. Moreover, designer Steve Rogers made an interesting statement about design: “designing a product is designing a relationship”. A good relationship is based on getting to know and interact with each other. Design is the same. It can make people understand, interact, and have a “good relationship” with the product.

What is a designer?

After understanding what design is, the word designer may not be difficult to comprehend. In general, a designer is someone who is creative, artistic, experienced, and professional. However, a designer is not only a creator, but also someone who can generate an intimate bond between humans and artefacts. Designers have the skills to make products that help people become socialized, grow closer to nature, and interact with their immediate space and the environment. It is all about creating relationships.

Figure 1. Design & Designer.


Relationship
Defining relationship

In his book The Inner Circle, writer Brad Meltzer wrote, “there’s nothing more intimate in life than simply being understood. And understanding someone else” (Meltzer). When it comes to relationships, we generally think about the way in which two or more people are connected with each other. There are several types of interpersonal relationships: friendship, kinship, and intimate relationships - these are the key elements in our social life. But when we think about design, what kind of relationship exists between humans and artefacts? Artefacts and products have always had an important role in our lives. From the first object we use when we get up in the morning, to the food we consume, the smart phones we hold in our hands, or the transportation we use to commute to school or work, all are deemed necessary to our lives. Most of the subjects we own, use, and talk about are the products we purchase. There is a deep bond between humans and products – an intimate relationship that may be closer than other interpersonal relationships. With these inseparable relationships, there are more opportunities to understand the products and the people who design them. A designer can function as a medium between people and artefacts, helping to create intimacy. If a product is understood and valued, the relationship between the people and the product will last longer. Equivalently, the more people understand the products, the more they appreciate the creators.

How does a designer provide an intimate bridge?

Designers are the most significant way to bridge the relationships between humans and artefacts. During three years of design practice, we, as design students, realize that everything that we have learned is all about connections. Over time, technology has introduced many changes to make the world a better place. The inventions and designs of products have altered people’s lives in both positive and negative ways. With the invention of certain products comes convenience, dependence, and a greater sense of safety, while the relationships between people and artefacts are becoming more intimate than ever before.

Intimate relationships between human and ?
Human V.S Human

Human bonding, the process of developing an interpersonal and intimate relationship, is one of the most important elements for designers to consider when designing products for people.  A common example would be the devising of the smart phone. This indispensable item of daily life has changed people’s lives. Before, people used telephones only to phone a specific place. But thanks to the smart phone, people can reach someone immediately by voice, text, or webcam. However, although the universality of smart phones keeps us connected, it alienates us. There is less face-to-face contact now. Even when in the company of others, people spend time on their phones rather than in conversation. Therefore, in order to improve this situation, several products have intentionally been designed to create contacts and connections between people.

COZY COZY was a project done by two third-year Industrial Design students at ECU. It was designed as a private secret retreat for their co-creator, who is a gifted and confident boy, but with occasional issues of overwhelming stress when with his peers in the classroom environment. To help him to release the pressure, the two design students made a cloak with a big hood that easily stores in a bag attached to a classroom chair. When the boy is stressed, he is able to put the cloak on for comfort and privacy. A key feature of COZY COZY is the emotion pins. These have been designed to let the boy show a particular emotion at any particular moment without actually saying it out loud. This project not only provides an intimate space for the child, but also creates a friendly contact between others with learning difficulties.
Figure 2. COZY COZY was designed to provide an intimate space and create a friendly contact.

Another instance of creating close relations between people is a project called Intimate. Done by a third year Industrial Design student of ECU, the idea of this project was to create an intimate space for couples to enjoy a moment with each other. This set of ponchos has several features for the two people to play with: Velcro loops and hooks in the front, switchable pockets, and enlarged hoods on each poncho with Velcro loops and hooks to create an intimate space to become aware of each other’s scent. Because the participants are too busy attaching the loops and hugging each other, there is no time for them to access any “technologies” such as their phones, which gives them time to look at each other closely, talk to each other in murmurs, and enjoy close physical contact.
Figure 3. The "intimate" project concept testing.

In this era of people being more intimate with their smart phones than with other people,   the element of “human bonding” for designers is more significant than ever.

Human V.S Nature

The natural world is vital for the well-being of humans. We have long used natural resources to build our environment. However, the excess of consumption in this area has caused many environmental issues, such as climate change, ozone depletion, and water pollution. In order to protect and improve our damaged earth, we need to seriously consider the reincarnation of the artefacts we have produced. How can the notion of reincarnation be integral to all designs? How can we reuse products to help people now and in the future? The idea of “green” products is one avenue to help solve current environmental issues. Existing recycling strategies are not a sustainable solution; they are the very last step of the three R’s waste management solutions. Therefore, several professionals from different fields have come up with solutions.

Biomimicry is one of the brilliant findings from science writer Janine M. Benyus. In Benyus’s book Biomimicry: Innovation Inspired by Nature, she describes that nature should serve as model, as measure, and as mentor. Humans should use the science of biomimicry to learn from the natural world, rather than extract from it. One of the studies she mentions is the possibility of finding natural cures, as chimps do. According to experts such as the primatologist Glander, professor of anthropology Katherine Milton, Doyle McKey and his colleagues, and anthropologist Richard Wrangham and his colleague Peter Waterman, chimps are wild connoisseurs who know how to implement “smart eating”. They found out that “smart eating is more than just avoiding or minimizing encounters with nasty toxins; it’s finding the proper mix of nutrients and building blocks that the body needs” (Benyus, 151). So how do animals choose certain plants as medicine that helps them feel better? From his research, Richard Wrangham claims that “there are probably physiological, behavioral, and cultural aspects to the phenomenon of curative eating” (Benyus, 168). Although Wrangham and other scientists admitted that animal self-medication has not yet been proven, people “should not abandon the possibility that there’s some wisdom here that we could learn from” (Benyus, 182). Another example that Benyus presented during her TED Talks in England in 2009 was about “how nature repels bacteria”. There is a type of shark called Galapagos Shark that has no bacteria on its surface. This slow-moving shark has pattern on its skin denticles to keep bacteria from being able to land and adhere. A company called Sharklet Technologies is using this “technology” on the surfaces of hospitals, which “is better than dousing it with anti-bacterials or harsh cleansers that many, many organisms are now becoming drug resistant” (Benyus, TED Talks).
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Figure 4 a-b. Janine Benyus talking about biomimicry. 

To this end, there is an artist named Natalie Jeremijenko has done a project with the Environmental Health Clinic + Lab: NoPark. It is a mini-public green space planted with low-growth mosses and grasses in the middle of New York City. According to the artist, “[these] micro engineered green spaces prevent storm water runoff, use foliage to stabilize the soil, and to provide a durable low-maintenance surface cover” (NoPark). This project successfully improves the quality of water by removing the asphalt to create an engineered micro landscape which not only intercepts the pollutants before they enter the harbour, but also gives communities a bit more “green” to decorate the streets.
Figure 5. Natalie Jeremijenko's NoPark.


The final instance is a new design which just won a Lexus Design Award. Called the “Ooho”, created by a team of U.K.-based design students, it is a biodegradable, edible, and transparent blob-like container that can hold water. According to CTVNews.ca, the designers of the Ooho “made the double-membrane gelatinous container using a popular culinary technique known as ‘spherification’”. Moreover, this edible blob may replace plastic water bottles because it is cheaper than producing plastic bottles. One of the designers Garcia Rodrigo says that “it’s an alternative when we can’t carry these types of (reusable) containers with us and we have to use something that has to be thrown away... …, how can we do it in the most efficient way possible? ” (CTVNews.ca).
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Figure 6 a-b. The "Ooho" is a biodegradable and edible container.

Human V.S Space

“The work of shaping space is full of implications about our relations to each other and to nature at any given time” (Yelavich, 91). Humans and space have a significantly intimate connection – we live together in a giant space - Earth. There is, and always has been, an instinctive fight for places to settle in and to make “home”. We also create and build spaces for different activities  - offices, shopping malls, gyms, libraries, schools, hospitals, etc. These personal spaces have become an integral element of human life; without them, it would be difficult to exist. With our growing global population, we need to think about creating more useful spaces, and how people use space in different ways.

German artist Rebecca Horn has her own theory about space: “the interrelation of space and desire, the desire of owning the room, and the desire for ‘a room of one’s own’” (Bruno, 126). According to the book Public Intimacy: Architecture and the Visual Arts by Giuliana Bruno, Horn “makes space by mapping out the topos of femininity” – the room as internal architecture – a womb. Describing the female’s womb as an architectural site, Rebecca Horn provides a new idea for designers to think about humans and space.

One example is an interesting product made by designer Olivia Decaris. The Drop Series is a series of tent-like structures that ”aim to bring intimacy, privacy, and concentration” among family members (Fairs). They contain a dining structure that would gather family members around the dining table, a Working Drop for a workstation, and a Sleeping Drop adopting the shape of a standard mattress. One feature is that the Drop illuminates during the night, offering an intimate space in restaurants and other public places. This product not only provides private areas, but also offers a fresh idea about using distinct spaces.
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Figure 7 a-b. 
Olivia Decaris's The Drop Series is a series of tent-like structure that provides an intimate space.

Another project that related to humans and space was done by three third year ECU design students. It was an installation-based project regarding to a new recycling system. At the New Westminster Skystrain Station, the students chose a space which they felt would most attract people’s attention. The spot between Safeway and the Skytrain entrance was their final decision because it was the most accessible area for people coming from different pathways. The design concept was to create an eye-catching installation which would change people’s thoughts about the usual recycling station: dark-coloured, dirty, smelly bins. They decided to use colourful umbrellas and triangular-shaped bins. Based on the location, the three streams and colours they used were brown for landfill bin, blue for refundables, and yellow for the paper stream. Adding clear and understandable graphics and text on the bins was also necessary. From the testing, the students observed that the visual interest alone caused people to look twice. Some people were attracted by the umbrellas, and stopped to see the installation. As a result, the students realized that how important the role of the spaces was in that installation. If they had not considered the location thoroughly, they might not have had a satisfying outcome; people would not notice that a recycling station could be interesting and beautiful, and be encouraged to stop to do more recycling.
Figure 8. New West Skytrain Station Installation. 

The last instance comes from Montreal, Canada. Cossette’s “Moment of Warmth” campaign for Duracell included the creation of a bus shelter which would be warmed up by having commuters “join hands in order to complete a circuit” (Robinson). In the advertisement by Duracell, one person places her hand on the instructed spot on the bus shelter wall to trigger the circuit, and another person touches the spot at the other side of the wall. They then hold each other’s hand to activate heaters. The resultant hot air coming down from the top of the bus shelter brings a smile to everyone. This public space offers an intimate relationship not only between people and space, but also between people and people. “Heat powered by human connection. It’s a little bit beautiful” (Robinson).
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9bFigure 9 a-b. "Moment of Warmth" in Montreal.

Conclusion

In this era of mass production where everything is planned and designed, designers have become a powerful medium to link people and artefacts. Every decision and step designers make during the process of making objects affect people’s response and ensuing relations with the products. Our relationships with people, nature, and space are closely bound up with the products we own. Today, the designers’ role of creating products that connect people and arteftacts is vital.
Figure 10. Intimacy.















Reference
- Benyus, Janine M.. Biomimicry: innovation inspired by nature. New York: Morrow, 1997. Print.
- Bruno, Giuliana. Public intimacy: architecture and the visual arts. Cambridge, Mass.: MIT Press, 2007. Print.
- "Dieter Rams: ten principles for good design." Vitsœ. N.p., n.d. Web. 6 Apr. 2014. <https://www.vitsoe.com/us/about/good-design>.
- Eames, Charles, Carla Hartman, and Eames Demetrios. 100 quotes by Charles Eames. Santa Monica, CA: Eames Office, 2007. Print.
- Fairs, Marcus. "Dezeen." Dezeen The Drop Series by Olivia Decaris Comments. N.p., 29 June 2009. Web. 8 Apr. 2014. <http://www.dezeen.com/2009/06/29/the-drop-series-by-olivia-decaris/>.
- "Janine Benyus: Biomimicry in action | Transcript | TED.com." TED.com. N.p., n.d. Web. 1 Apr. 2014. <https://www.ted.com/talks/janine_benyus_biomimicry_in_action/transcript#t-414579>.
- Lauer, David A.. Design basics. 3 ed. New York: Charlyce Jones Owen, 1990. Print.
- Leung, Marlene . "Can this edible blob replace plastic water bottles?." CTVNews. N.p., 6 Apr. 2014. Web. 9 Apr. 2014. <http://www.ctvnews.ca/sci-tech/can-this-edible-blob-replace-plastic-water-bottles-1.1763196>.
- Meltzer, Brad. The inner circle. New York: Grand Central Pub., 2011. Print.
- "NoPark." x design project. N.p., 28 July 2008. Web. 9 Apr. 2014. <http://www.environmentalhealthclinic.net/nopark>.
- Rawsthorn, Alice. Hello world: where design meets life. England: the Penguin Group, 2013. Print.
- Riley, Britta . "Britta Riley: A garden in my apartment | Transcript | TED.com." TED. N.p., n.d. Web. 3 Apr. 2014. <https://www.ted.com/talks/britta_riley_a_garden_in_my_apartment/transcript#t-342327>.
- Robinson, Tina. "Duracell bus shelter heats up when you hold hands." Yahoo News Canada. N.p., 15 Mar. 2014. Web. 6 Apr. 2014. <https://ca.news.yahoo.com/blogs/daily-buzz/duracell-bus-shelter-heats-hold-hands-182030820.html>.
- Yelavich, Susan, and Stephen Doyle. Design for life: our daily lives, the spaces we shape, and the ways we communicate, as seen through the collections of Cooper-Hewitt, National Design Museum. New York: Cooper Hewitt, National Design Museum, Smithsonian Institution:, 1997. Print.

Image References
Figure 1. Design & Designer: http://www.thid.com.au/eames-the-architect-and-the-painter/.
Figure 2. COZY COZY, Wei Fan (Vicky) Chu (2013).
Figure 3. a-b. Intimate, Wei Fan (Vicky) Chu (2014).
Figure 4. a-b. Janine Benyus: https://www.ted.com/talks/janine_benyus_biomimicry_in_action/transcript#t-209656.
Figure 5. NoPark: http://www.studiogblog.com/plants/no-park-emergency-gardens/.
Figure 6. a-b. The "Ooho": http://www.brit.co/ooho-edible-water-blob/.
Figure 7. a-b. The Drop Series: http://www.designbuzz.com/the-drop-series-encourages-privacy-and-intimacy-within-the-family/.
Figure 8. New West Skytrain Station Installation, Wei Fan (Vicky) Chu (2013).
Figure 9. a-b. "Moment of Warmth",
a: http://www.creativeguerrillamarketing.com/guerrilla-marketing/duracell-moments-warmth/.
b: http://thinktanklondonblog.com/2014/03/18/moments-of-warmth/.
Figure 10. Intimacy: http://bridalmusings.com/2012/10/playful-intimate-beach-bicycles-swings-engagement-shoot-the-red-balloon-photography/.

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